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1. NPC Insta Lock - in Ships and Modules [original thread]
Bertrand Butler wrote: 1.97s align, 8.59au/s warp speed. Well, that's not 8.6 But yeah
- by Kay Ahn - at 2014.02.01 11:06:00
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2. NPC Insta Lock - in Ships and Modules [original thread]
Bertrand Butler wrote: and a nomad set Ah, yes, Nomad it is. Thanks. I guess without Nomad it is not possible (under 2s align and 8.6 AU warp).
- by Kay Ahn - at 2014.02.01 10:15:00
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3. NPC Insta Lock - in Ships and Modules [original thread]
UltimateAmbush wrote: I was flying Hookbill, it is fitted to have under 2s align/warpout timer and 8.6au speed Out of curiosity, how do you fit Hookbill to have under 2s align? I was unable to do it even with implants (which were not used jud...
- by Kay Ahn - at 2014.01.31 18:22:00
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4. About the Eos' model - in Player Features and Ideas Discussion [original thread]
I guess it's time to provide Viking funeral to my beloved Sleipnir, and putting her Minmatar capsuleer to sleep for a long time. Sweet dreams. Considering overwhelming support of proposed changes, my attachement to Claymore hull and dislike of Hu...
- by Kay Ahn - at 2013.10.01 22:44:00
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5. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Kay Ahn, 12, 15, 02, 22, 45, 24, 16, 18, 28, 46, 48, 61, 64, 66, 68, 74, 81, 82, 83, 88, 95
- by Kay Ahn - at 2013.08.01 23:05:00
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6. Rigs on a Tengu for HAMS and HML with max support skills - in Ships and Modules [original thread]
Sebastor Cane wrote: HAM vs HMLs for level 4 missions Both are viable, in the end it is mostly about your preference. At the moment, I'd say most common setups are: HAM with range rigs and Javelin Missiles HML with explosion rigs Medium ri...
- by Kay Ahn - at 2013.07.11 17:12:00
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7. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
EVE Forums could really use some sort of "Dislike" or "Hate" button... If nothing else, it would be nice to see how unpopular certain posts or topics really are.
- by Kay Ahn - at 2013.06.23 02:05:00
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8. T2 ammo in Faction/Officer weapons! - in Ships and Modules [original thread]
Tsukino Stareine wrote: as I said before, you have a choice: money or time. Both will end up being roughly the same. But in Paikis' proposition, when you decide to spent both money AND time, you would have slightly superior option. Paikis: S...
- by Kay Ahn - at 2013.06.09 18:58:00
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9. Sticky:Dev Blog: U and I made some changes - in EVE Information Portal [original thread]
Awesome job! I like the improved UI. A lot of neat little beautifications and fixes everywhere - I especially love the Overview graphics.
- by Kay Ahn - at 2013.06.04 17:32:00
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10. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
I guess I am the only one that dislikes the resistance changes based on aesthetics (or maybe you could call that OCD)? Even though I am of course very well aware it should be about cold, hard numbers and not about some subjective feelings, that m...
- by Kay Ahn - at 2013.05.24 18:27:00
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11. so whats your favorite ship and why? - in Ships and Modules [original thread]
Malediction - sweet and fast, and sort of versatile too. And for solo/pve brawl, Vengeance (fingers crossed for higher resolution textures). Well, and other Khanid ships.
- by Kay Ahn - at 2013.05.21 21:08:00
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12. PVE CN Hookbill - in Ships and Modules [original thread]
Thanks for replies. Yes, I understand that PVE Hookbill is not exactly an 'optimal' solution, I just like the ship and was trying to find a use for it in pve. Riot Girl wrote: Well this is the best I came up with. Thanks, good idea with rang...
- by Kay Ahn - at 2013.05.05 09:59:00
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13. PVE CN Hookbill - in Ships and Modules [original thread]
Hello, I have been wondering about using Hookbill for pve (mostly lvl2/COSMOS/lvl3), preferably with Light Missiles. Main goal - change of pace and some entertainment while grinding standings. I have been trying to create working setup, but canno...
- by Kay Ahn - at 2013.05.04 22:26:00
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14. help fitting a scorpion navy - in Ships and Modules [original thread]
Thanks.
- by Kay Ahn - at 2013.04.25 20:51:00
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15. help fitting a scorpion navy - in Ships and Modules [original thread]
John Ratcliffe wrote: [Scorpion Navy Issue, PVE - Active] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II Pith A-Type Large Shield Booster Pith A-Type Shield ...
- by Kay Ahn - at 2013.04.25 16:44:00
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16. Missing agent portraits - in Issues, Workarounds & Localization [original thread]
Hmm, so, Escalation patch and still nothing corrected? How soon is "soon" in CCP speak? I would have thought this is rather simple problem and nothing difficult to correct?
- by Kay Ahn - at 2012.04.24 16:22:00
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17. Missing agent portraits - in Issues, Workarounds & Localization [original thread]
It is apparently already reported (and thus known) bug, hopefully will be fixed soon.
- by Kay Ahn - at 2012.03.28 15:55:00
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18. Missing agent portraits - in Issues, Workarounds & Localization [original thread]
I don't particularly want to bump, but have anyone found some solution? It is really very annoying. Apparently it has something to do with UI Scale - there are similar threads here about missing item pictures, which may or may not be possibly rel...
- by Kay Ahn - at 2012.03.21 18:49:00
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19. Missing agent portraits - in Issues, Workarounds & Localization [original thread]
No improvement whatsoever (I was hoping it might be cache problem, and they would load after some time). Also there seems to be some link to UI scale - when I change UI scaling, at some UI scale %, thumbnails when dragging those agent portraits a...
- by Kay Ahn - at 2012.03.18 14:50:00
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20. Missing agent portraits - in Issues, Workarounds & Localization [original thread]
So those missing "big" portraits somehow loaded later. But small "in station" and thumbnail portraits are still missing. Wish there was some way to force their reload, or at least some setting in options for portrait management. Full body renderin...
- by Kay Ahn - at 2012.03.16 20:08:00
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